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This feature has needed to be adjusted for a few games now (Refer back to the video of the One Team to rule them all), and 2K may have overdone it a bit for NBA 2K14. One last thing I want to point out is the 3 point shooting.
However these features are basically left untouched from the 2K13 version, and that’s too bad because they have a lot of room for growth. These two modes, MyPlayer especially, offer a fun new experience for a veteran gamer tired of franchise modes. I also have to mention the lack of changes to the MyPlayer and MyTeam modes. The different layups and moves to the basket are neat when you can pull them off, but even after 15 years of basketball game romance, I just can’t seem to pull them off consistently. Well, I gave it a little time, and I still fire a 40-foot fadeaway jumper when I’m just trying to cross Goran Dragic over. I have seen some other reviewers say to just give it a little time. But to have one stick control dribbling, shooting, and passing? It is insanity. You want the maximum amount of crazy and flashy moves available to us, the eager consumers. I am not saying that a monster doesn’t exist, but in about 40 games played I have yet to find it. If you aren’t, watch this video and see if you can figure it out for yourself (Note: That video gave me ‘Nam flashbacks). If you are a veteran of the series, you know of what I speak… the team that shall not be named. One other positive that must be noted is that I have yet to find the overpowered team. While I am not complaining about being a defensive juggernaut, it is probably not the most realistic of features. This feature is perhaps a little overdone, as both of my MyPlayer guards have racked up some pretty insane steal numbers (My pg set the Knicks’ franchise record at 10 steals despite having a mere 62 in the steal attribute). When your player is on defense, it is much easier to strip the ball or get into the passing lanes without the ref riding you into the reach-in sunset. I find that when I pump fake once, there is about a 50% chance that the defender will just slap the ball out of my hands and leave me sobbing as he dunks it the other way. Basically a player could pump fake however many times inside the paint, and even if the defender didn’t bite on it, he could throw up a shot that would scorch the net. In previous versions, a player of any size and skill level could dart into the paint and score pretty easily with a pump fake or 7. Scoring near the bucket has changed considerably. The Good: The overall amount of foul calls has increased, which makes it far less likely for you to get smashed to the ground by Dwight without a foul call.
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However in soldiering on through a few weeks of the game, I am actually pleasantly surprised by how much the good does outweigh the bad. But after playing that game nonstop for a year, I can’t help but feel a little disappointed in the lack of game mode or graphic changes. NBA 2K13 was a great game though, so this isn’t exactly a death sentence.
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All of the game modes are essentially the same. It is graphically identical (Although the next gen version will no doubt have better graphics… right?). NBA 2K14 is almost a carbon copy of the 2013 version.